Showing posts with label losses. Show all posts
Showing posts with label losses. Show all posts

Thursday, August 15, 2013

Square-Enix improves losses in Q1

by Richard Mitchell Writer RSS on Aug 6th 2013 10:31AM

Square-Enix's latest financial numbers (PDF) are a bit mixed. The publisher posted a loss for the first quarter of its fiscal 2014, but said loss is an improvement over the loss posted during the same period last year. Specifically, Square-Enix posted net sales of 24 billion yen ($245.3 million), down from 24.9 billion yen ($253.7 million) during Q1 last year. The company recorded a net loss of 493 million yen ($5 million) an improvement over last year's loss of 2 billion yen ($21.1 million).

Outside of Square-Enix's overall performance, the Digital Entertainment arm of the company (i.e. video games) showed some growth, with net sales of 11.5 billion yen ($118 million) and an operating income of 1.3 billion yen ($13.4 million), up from sales of 11.3 billion yen ($115 million) and a 111 million yen ($1.1 million) operating loss last year. Even so, Square-Enix cited "weak" sales of console games, as no major titles were released during its first quarter. Meanwhile, its browser and smartphone titles have been making "smooth progress" and the Wii MMO Dragon Quest X "has been showing steady performance."

The financial statement reiterated comments from earlier this year – when the company posted a $134 million loss – noting the rapid spread of mobile devices like tablets and smartphones, while the console game market becomes increasingly competitive. These changes have already led to major restructuring, in particular a lot of executive shuffling.


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Saturday, December 1, 2012

[PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"

[PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"
007: Legends wasn't exactly a memorable game, suffering a number of shortcomings and continued the less-than-impressive run of James Bond since the Nintendo 64 classic. [Image: game-news-image-2012-99c73b57a7b48a1bfe3...d9ee8e.jpg]
Eurocom has posted a statement from the studio's director, Hugh Binns, where it is revealed that only 50 staff members will be left at the studio with their focus shifting towards mobile games in the future.

“Eurocom are undertaking a restructuring which I regret to say has meant we’ve made the majority of our workforce redundant today.”

“This includes many very experienced, talented and highly skilled employees, and we’d like to thank them all for your hard work and efforts.”

“We’ve fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option. Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward.”

Its a shame that such a loss has happened and our thoughts are with those who were part of the redundancies.

Thanks for the heads up, VG247

Written by: Kyran Morrison

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RE: [PC, PS3, X360] Eurocom suffers losses, blames "decline in demand for console games"
TBPH They haven't really released anything of note outside 007 games in the last 10 years. the 90s where kind for such software houses current days most people aren't interested unless its main colours are brown and gray and it has a guy with a gun on the cover

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Tuesday, May 8, 2012

Nintendo reports $461.2 million in losses for fiscal 2011

by Writer RSS on Apr 26th 2012 10:30AM

Nintendo's announcement of losses for the fiscal year ending March 31 remains shocking, even though we had advance warning in the form of company forecasts. The actual results, with net sales of ¥647 billion ($8 billion!) were ¥12.3 billion lower than forecasted. The full-year loss was 37.3 billion yen ($461.2 million).

Nintendo said its effort to boost 3DS sales was successful, and that software sales were slower than expected in the US and Europe over the holidays. In addition, the reduced selling price of both the Wii and the 3DS, and, of course, the strong yen, contributed to the losses. The 3DS was actually dropped below cost in the 2011 price cut, the financial report reveals.

By the middle of the next fiscal year (the one that started April 1), Nintendo expects to stop selling 3DS below cost – we assume not by raising prices, but by reducing production costs. In addition, it expects to improve its fortunes with New Super Mario Bros. 2, the 3DS Animal Crossing, the new Brain Age game, and an Asian launch of the 3DS. Oh, and, of course, the Wii U.


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Monday, May 9, 2011

EA grows digital sales in Q4, stems losses for fiscal year

by on May 4th 2011 5:50PM

EA enjoyed solid growth in the final quarter of its 2011 fiscal year (ending March 31), thanks in large part to a bump in digital revenue. Digital sales were up $67 million from the same period a year ago to $211 million. Good ol' boxed games weren't slouching though, as packaged goods revenue increased $44 million up to $838 million. In all, EA rebounded from its rough Q3 to record $151 million in profit during the fiscal fourth quarter.

The engine for that growth was a surprisingly impressive quarterly lineup for the company. Seven of its titles from fiscal Q4 have surpassed 1 million units shipped, with Crysis 2, Dead Space 2 and Dragon Age 2 all over the 2-million-shipped mark. DLC for those titles (like Dead Space 2's "Severed" add-on) was the cornerstone of digital profits, as well. Over its entire 2011 fiscal year, EA shipped 12 million units of FIFA 11, 7 million copies of Bad Company 2 (released at the tail end of FY10), and five million each of Medal of Honor, Hot Pursuit and Madden 11.

But it seems that, in the grand scheme, these titles weren't enough to alter EA's fortunes for the fiscal year, which ended in a $267 million loss for the company. We suppose there's still a bit of a silver lining, however -- those losses would seem to sting considerably less than the $677 million lost by EA just one year prior.


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