Wednesday, August 7, 2013

[X1] Final build of Ryse: Son of Rome will be different to the E3 demo

[X1] Final build of Ryse: Son of Rome will be different to the E3 demo
[Image: game-news-image-2013-70747a6c069c8f47853...897cbc.jpg]
This probably shouldn't be news, everyone should be able to figure out that what we saw in the E3 demo for Crytek's Xbox One exclusive game, Ryse: Son of Rome, is likely to change before launch. However, just in case you wanted to be reassured then here you go; speaking with Siliconera the game's producer, Michael Read, said that the game itself is still changing.

When Read was asked about the game's combat system and whether or not you'll need to score more then two hits in the final game to move into the execution state the answer was somewhat cagey. He mentions that he is aware that people are worried the E3 build will be representative of the final build, but really "it was a very tiny slice." Read concedes that there'll be some scripted moments but in the final game he claims that there'll be various different levels of difficulty ranging "from easy mode I think up to nightmare." Ultimately, the decision was man to keep things straight forward to allow people to get into the game easier when they were approaching their E3 presentation.

"A lot of design elements and balancing weren't even in there yet. So, to throw those in and here to play the game, I mean, it makes for an awful experience," said Read. "But I think at the same time, we simplified things a little bit too much but we didn't do a good job in explaining the combat."

So, there you have it. Of course it is easy to be skeptical about this, considering that the game is expected to launch with the Xbox One later this year. Read also confirmed that in the final version the button prompts that popped up in execution mode will not be visible in the final version, instead players will have to memorise audio and visual prompts to successfully pull off executions.

I recommend checking out the full interview, because the changes to the combat and executions that Read talks about seem to make for a radically different game compared to the E3 demo.

What do you think?

Most importantly, it is clear that Crytek is aware of the things that people have been saying about Ryse across the internet, but I'm not quite sure if they can salvage the game's image at this point. It'll be entirely dependent on the level of change that is displayed in the final build.

Written by: Kyran Morrison

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