![[Image: game-news-image-2012-7b6d6337718617dbbfa...8be673.jpg]](/game-news-image-2012-7b6d6337718617dbbfa425284c8be673.jpg)
There's no denying that a lot of modern games encourage a certain laziness in gamers these days, but BioShock Infinite is taking steps to mix things up a little. When you play the game, you'll have the option of playing on '1999 Mode' to give yourself an extra challenge.
What is '1999 Mode' you ask? Well, it starts by increasing the difficulty through some very interesting tweaks here and there. For example, in '1999 Mode' the player picks a specialisation and sticks with it, all subsequent actions are ruled by that solitary decision. Ammunition will be more difficult to come by, any small portion of health will be precious, and if you bite the dust then you'd better have the resources to revive yourself or it'll be curtains for you.
This is in opposition to the standard mode that gamer's will be able to choose upon booting up BioShock Infinite in which health and ammo are relatively easy to find, reviving yourself is a regular occurence and choosing one skill over another won't cripple you.
Ken Levine acknowledges that non-hardcore gamers are going to hate this mode, and that's okay because it isn't for them. Hardcore gamers are no doubt going to start getting very excited over this news leading up to BioShock Infinite's launch.
Written by: Kyran Morrison
User(s) browsing this thread: 2 Guest(s)
0 comments:
Post a Comment