Thursday, March 10, 2011

Wii Homebrew – Dolphin Emulator r7128

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http://www.dolphin-emulator.com/

Dolphin SVN r7128 Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.Dolphin SVN r7127 Add Portuguese translations thanks to Zilaan.Update several of the other languages.Fix those pesky DSPIntUtil.h compiler errors.Clean up some remnants of building the plugins in the primary CMakeLists.txt file.Dolphin SVN r7126 fix sd commands 0×40 and 0×41. thanks to tueidj for the test.Dolphin SVN r7124 vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.Dolphin SVN r7123 Experimental commit and one fix for my last commit.I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.1) Rename “IsFifoBusy” by “isPossibleWaitingSetDrawDone”2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop “Inmediate mode” that is because in theory this drawsync function is using in this mode.3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.Good look!

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