Friday, March 4, 2011

The Wii gets a worthwhile FPS that lacks nostalgia for the original.

As far as first person shooters on the Wii go, Goldeneye 007 stands above the rest in a big way.  Unfortunately, it has a handful of drawbacks that keep it from rising to the challenge of many top name FPSs of this generation.  I found that the main drawback was it's failure to strike the nostalgic chord that I was expecting.   When this game was first announced, I could barely contain my excitement.  After years of waiting, I would finally experience Goldeneye 007 in all of its first person glory all over again.  Only this time, with updated graphics and sound!  The only issue was that in the waiting period for Goldeneye's re-release, I had spent a good chunk of time with two newer generations of FPSs.  Titles ranging from Timesplitters 2 all the way to Call of Duty: Black Ops.  That many relationships between a split can fade some memories, huh?  In other words, when I finally played the new Goldeneye, I enjoyed it for several reasons.  But at no point did I feel the rush of nostalgia that I had hoped for.
As far as the graphics are presented, this game looks great for a Wii game.  There are few times, though, that I've really wanted the Wii to have HD capabilities.  Goldeneye tops that list of occasions, with Mario Galaxy being a close second.  The grainier long distance shots had me in peril's way more than once in the multiplayer.  This happened more often in darker areas, but still presented a problem in just about every stage.  The cinematic sequences during the campaign mode really sold the story with polished character models and textures.
The voice acting is fairly impressive, especially considering that Daniel Craig and Dame Judy Dench lend their voices as their characters James Bond and M (respectively).  The sound effects for the various weapon fire and explosives were decent enough, but I believe they could've done better.  They weren't what I would call terrible, but I refuse to believe that the Wii can't produce better.  All of this considering how good the music sounded.
This game has a solid control scheme if you're using the classic controller.  I was so satisfied with how it functioned that I only tried the other two control schemes once a piece.  After trying the Game Cube controller's setup for about an hour, it never felt quite as comfortable as the classic controller.  After only ten minutes with the Wii remote/ nun-chuck setup, I was painfully reminded of why I could never tolerate the controls for Metroid Prime Corruption.  Unless you enjoy rogue camera movement, I would recommend sticking with either of the two other control schemes.
The actual game play was very smooth and approachable.  It's fairly easy to take on a crowd of enemies even with minimal cover.  But take caution when diving behind cover, as most of it is breakable and will crumble apart after long periods of heavy fire.  Another key point to remember is to take care in how often you reload.  The camera experiences a blurry effect during the reloading process.  This threw a curve ball my way because of the fact that I reload constantly.  The multiplayer is very enjoyable, much like the original Goldeneye 007.  In fact, the online multiplayer is hands down favorite part of this title.  Specifically the team conflict mode.  Fans of Call of Duty games won't be disappointed in the multiplayer for Goldeneye 007.
If you've got what it takes to get past the slightly grainy graphics, blurry reload camera, and slightly tedious campaign mode; then you're sure to have a blast with Goldeneye 007 (Wii).


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