Tuesday, February 15, 2011

Conduit 2 – All the Facts

Sega and High Voltage have updated the fact sheet for Conduit 2. With several new features and a few revisits to past multiplayer maps, this is shaping up to be an excellent FPS for Wii.

General:

21 weaponsOnline Updates Support48 kHz audioFully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobbyFaster frame rate

Campaign:

16 missions6-8 hours long23 enemy typesReal time in game cut scenesUniversal ammo crate (replenishes any weapon ammo by just walking near it)

Multiplayer:

12 maps14 modes64 friend limitHardcore modePlaylist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons4 load outs per profile

Multiplayer Maps:

Pentagon Prime – Based upon Pentagon out of The Conduit. Sanctum Prime – Based upon Sanctum out of The Conduit. Medium size; Best with 6-10 playersStreets Prime – Based upon Streets out of The Conduit Small size; Best with 2-6 playersLost City – Based upon the Lost City of Z from single-player M12 Precipice – Based upon the one-off single-player M15 Agartha – Based upon the John Adams boss fight from single-player M14 Whiteout – Based upon the Siberian tundra single-player M09 Crash Site – Based upon the one-off from single-player M16 Serenity – Based upon the one-off from single player M17 Dig Site – Based upon the Lost City multiplayer map Abyss – Based upon the Agartha multiplayer map Avalanche – Based upon the Whiteout multiplayer map

Multiplayer Modes:

Deathmatch – First player to kill limit in the time allowed wins!Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!ASE Ball – Longest time holding the ASE wins!Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!Team Deathmatch – First team to the kill limit in the time allowed wins!Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!Killing Override – First team to the kill or capture limit wins!Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!Tweet

Related Articles:

(E3 2010) Conduit 2 (Wii) – Hands-On First Impressions

The Conduit to use Wii MotionPlus

No Wii MotionPlus in "The Conduit"

The Conduit: Stats, achievements, & unlockables

Jason L. Blair is the Writer for Conduit 2


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